November 28, 2016, 4:56 am
@petumatr wrote:
Hello there,
I wonder, if there is possible (or could be added in future versions) some way to assign fe. wall to specific lavel (CPlane). I think this could be usefull when you change the level evaluation, so walls (or floors etc.) laying at this level could move upwards and walls bellow extend to level, floor, roof...
Thanks in advance,
Petr
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November 28, 2016, 5:59 am
@DavidRutten wrote:
I've got a custom type consisting of various Point3d and Vector3d arrays. The points signify corners of a shape and the vectors represent normal directions. I can transform my shape using a Transform matrix consisting of translation, rotation and scaling factors and all is well. However as soon as I introduce a tapering factor (transform.M32 = -0.1) my normals start going wonky. For example a 2x2x1 box being transformed results in badnormalsbad.3dm (53.7 KB), and the normals are all over the place.
Am I supposed to be able to run vectors through a taper transform and have them retain perpendicularity?
EDIT: Nope, one is not supposed to be able to taper vectors and have them remain perpendicular. This GH file shows the problem transform.gh (12.2 KB)
What is the recommended method for transforming normal vectors through shear and taper transforms?
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November 28, 2016, 6:01 am
@alexandre_galin wrote:
Hi all,
I was fooling around with Rhino on another personal project of mine and noticed for the first time a bug with match mapping.
I would assign a planar mapping to some polysurfaces and it worked just fine and then used match mapping to another set of surfaces and to my surprise the mapping widget was way huge and way off from my surfaces. I just redid the planar mapping to make that second set of polysurfaces work but it s the first time I experienced a weird behavior with match mapping. Anyone noticed this before ?
thanks
Alexandre
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November 28, 2016, 7:24 am
@samlochner wrote:
I'm opening a wrl file with a texture file but the texture isn't being mapped, I'm only seeing the vertex colors (when I go to properties/material and uncheck texture, I see the same thing). I am in rendered viewport mode.
Has anyone seen anything like this before, any suggestions?
Thanks,
Sam
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November 28, 2016, 8:10 am
@Robyn_Beeching wrote:
I have a curved sheet that I would like to unroll but for it to be most accurate I need to unroll from the 'center' of the sheet. The sheet is 1/4" so I need to offset it by 1/8" but I'm not sure how to do that. Is there something I can do to select the middle of the sheet once in the Unrollsrf command? Or do I have to do some other work around before unrolling? Thanks in advance!
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November 28, 2016, 8:23 am
@gustojunk wrote:
hi all,
I work on a 17" laptop. Sometimes attached to an external monitor as my main monitor. Sometimes as a stand alone laptop/display. Both displays are 4K (3840x2160)
so I run Rhino full screen on either:
3840x2160 expanding 17" diagonally (laptop)
3840x2160 expanding 27" diagonally (Dell 4k monitor)
Rhino toolbars are set to small:
so here's the problem:
I'd expect to see the exact same workspace stretched across 17" or 27". And when it's at 27" display I expect to see all my icons at 158% larger size than when I use my 17" laptop display. Same exact number of pixels.
Well...this is not the case. I see my workspace just fine at 17" using the laptop, but when I move to the external display all my buttons/icons get actually smaller instead of bigger. This seems wrong and pretty bad for usability, no?
here's a screenshot of both full-screens over each other:
here's a side-by-side size comparison:
Can this please be looked at/fix? or is there a setting for my windows/font/displays that I'm missing here?
Thanks,
G
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November 28, 2016, 8:48 am
@Jonish wrote:
Hey guys,
This must be a very basic question:
I'm trying to create a low-poly tree, using ReduceMesh, however it stays smooth. How do I remove the smooth effect from the geometry?
![]()
Cheers.
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November 28, 2016, 9:25 am
@jodyc111 wrote:
In V5 it seems that i can no longer use F7 to toggle the grid on and off in just the perspective window. I'm using shaded mode on all orthos as well and can get F7 to work there. I can turn off the grid and axis in the display tab for perspective but it seems like perspective should act like the other view windows. ???
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November 28, 2016, 12:04 pm
@3dsynergy wrote:
Hi,
I just downloaded the latest wip and I see it says I'm not logged in on the startup window.
Why is that there and why should I be logged in when I am admin running Rhino from my computer.
RM
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November 28, 2016, 12:50 pm
@lleibman wrote:
I am trying to do some custom pick filtering using the PickContext class. I found the C++ sample that uses the CRhinoPickContext at:
In implementing this in C# I cannot find the equivalent of RhinoDoc.PickObjects to find the objects that takes the PickContext and finds all objects that intersects the pick frustum. Is there an equivalent in C#?
Thanks, Larry
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November 28, 2016, 1:03 pm
@Yuji_Kaneko wrote:
is this problem that some Python component run at same time in one interface?
because I made 3D Frame analysis program in Fortran and call it with ctypes in Python component. at first, I successed to call it and got correct result thought, after connect with some components including python. it stopped and forcibly closed.
compare to first attempt, I guess what some python components exist in one interface is the problem.
what do you think?
does somebody have same experience?
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November 28, 2016, 1:11 pm
@3deng wrote:
Where can you add your own Bongo videos? Does such a place exist?
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November 28, 2016, 1:22 pm
@CalypsoArt wrote:
I'm playing with textures in Rhino for the first time. I can figure out martials by layer or object. However, how does one change the orientation of a texture on only one surface. e.g. In the attached pic, changing the grain in the carved upper band from vertical to horizontal.
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November 28, 2016, 2:09 pm
@aj1 wrote:
What is the Cloud Zoo?
- A cloud based license management system that:
- Allows you to use Rhino using your Rhino Account instead of a license key
- Allow you to track and manage your licenses and users. (No interface yet.)
- Keeps track of the licenses you own (No website available yet).
- Manages your licenses across multiple computers and users. (Run anywhere your license allows)
- Allows you to use Rhino on multiple machines as long as you abide by the license agreement.
- A new option: It does not replace the existing license key system or Zoo. You can continue to use them.
Preliminary Requirements for Rhino WIP
- A Rhino Account (Create one at accounts.rhino3d.com).
- A Rhino 5 license validated with any email address associated with your Rhino Account.
- An Internet connection when choosing the Cloud Zoo (you can disconnect afterwards).
Benefits
- No need to deal with license keys when using Rhino.
- Use Rhino on multiple machines with ease.
- Rhino keeps working when you're not connected to the Internet (an infrequent connection is required).
How to use the Cloud Zoo:
To switch from a stand-alone license:
- From the Tools menu click Options.
- In the Options dialog box, click the Licenses page.
- Click the Change your license key button
- In the Licensing dialog box, select Use the Cloud Zoo then click OK
- Log in to your Rhino Account when prompted, and grant access for Rhino to access the requested information from your account.
If you don't have license key for Rhino:
- In the Licensing dialog box, select Use the Cloud Zoo then click OK
- Log in to your Rhino Account when prompted, and grant access for Rhino to access the requested information from your account.
You will know you are logged in by clicking the Help menu then clicking About Rhinoceros - you'll see your avatar and username in the splash screen.
FAQ
What if I want to switch back to standalone?
- From the Tools menu click Options.
- In the Options dialog box, click the Licenses page.
- Click the Change your license key button
- In the Licensing dialog box, select Standalone, enter your license details, then click OK
What if I want to have a different Rhino Accounts user use Rhino on my computer?
- At the Command prompt, type Logout to log out of your Rhino account.
- Follow the steps in "How to use the Cloud Zoo", above.
Questions, feedback? Please ask!
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November 28, 2016, 3:00 pm
@Tim_Perry wrote:
Just a suggestion; default setting for Apparent Intersections might be better as 'OFF'
I just spent a few minutes trying to work out where all my modelling skills had vanished, when I examined some corners which were not working as I expected, discovered this DANGEROUS setting was now ON!! I know it has its uses, a bit like that other sneaky little imp 'Near' snap, but at least you can see which way that is set on the desktop!!
Thanks!
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November 28, 2016, 6:07 pm
@floris wrote:
How to connect polysurfaces and surfaces (see yellow roads)?
![]()
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November 28, 2016, 7:39 pm
@floris wrote:
I have a lot of flyovers. Do somebody have some tips for 'arraying' the sketched section of the flyovers in variable widths (depending on the width of the road)? Tips for doing it very fast I appreciate very much also.
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November 29, 2016, 12:08 am
@Bob2 wrote:
yoke.3dm (810.4 KB)
Hi,
Having trouble trying to put a 1mm fillet on the top edges of this model.
Its only the long edge that
s a problem, and I had managed to get it to work at one point.
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November 29, 2016, 12:44 am
@wim wrote:
@sam,
Looks like a new feature has made its way into the community - last visit.
I'm confused... Does that mean that one only has 10 (or so?) hours to see new topics else they will be hidden to the reader? ![:confused: :confused:]()
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November 29, 2016, 1:17 am
@Wagner wrote:
Hi Everybody!
Is it possible to change the default colors in properties window?
We use very often dark grey. It is frustrating to choose line, go to properties, choose other and then choose dark grey from the list. It would be nice to change dark grey to be first color on the list without going to "other".
We use dark grey as hidden line. It is also frustrating to change it every time (1000 times in a year). (Choose hidden layers, right click choose objects, go to properties, go to display color arrow, choose other, choose dark grey, press ok...)
I went to options, appearance, colors but couldn't find hidden line from there. Is that setting somewhere?
I changed Make2d hidden layer color and made make2d. Hidden lines became as dark grey. But normally we don't have Make2d "hidden layers" when drawing first time...
Best Regards:
Wagner
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