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Help with making a mold for a concrete pour

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@danielbgreenway wrote:

Hello,

I am a student new to Rhino that is working on making a mold mold for a small concrete pour. I am struggling with trying to make a mold. When I try to Boolean Diff and error occurs saying "Intersection curve ends at a naked edge."Untitled.3dm (3.0 MB)

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Adding an optional panel for the colour picker

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@Akash wrote:

Now with the added transparency for the colour picker, I find that I like to leave it open.
but there’s no good space to put it on the small MBP screen.
So please consider adding a panel for it. It will be very useful.

  • how to draw a symbol for this panel in the grey only outline might be the challenge here…

Thanks a lot
Akash

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Make solid from curves

Subd Join in Rhino common for radial symmetry

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@Gijs wrote:

is there something like SubD Join in Rhino common? because then we can get very close to having radial symmetry using grasshopper

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How to Add Plugins to Rhino.Inside Grasshopper

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@scotmos wrote:

I add the .gha components to the special components folder however plugins such as Human never appear in the grasshopper menu.

Any help on this?

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Rhino.Inside add to Samples Section

Blackboard more options

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@Eliel wrote:

hi, I’m looking for better tools for annotations on the grasshopper board, it would help me a lot in online tutorials and training in general, to use in the classroom and online classes.

Here I found some examples to explain myself better; tools like rectangle, circle, line.

I like the idea that can be rounded in the corners

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Rhino 6 crashes with Flamingo 5.5

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@talia.lemus wrote:

Hello,

My rhino 6 has been crashing often especially when i try to render with flamingo 5.5. I have checked the updates for flamingo and everything seems to be updated. What can I do, I use 3D models for work and need rhino to be faster. I have tried to not use the rendering and rhino modeling still is very slowwwww.

Please help

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Quick material color change R6 Win

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@hoganjasonlee wrote:

Hi,

Is there a quick way to change the default bitmap material to a different hue? Such as blue fabric from default textile folder and quick change it to green?

Thanks in advance!

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Move edge of brep

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@jhafel wrote:

So, I am really confused… I am trying to move the edge of a brep my moving the control points of a surface. I wrote this script and it says that my control points have a movement of {0,0,6.1}. One would expect that it would translate vertically, but nothing happens when I run it through the point deform module. Can anyone shine a light on why this may be?

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Rotate portion of design, Pivot keeping relationship?

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@pburgh.mcs wrote:

This is probably a simple question. If I needed to “rotate” this to the c-plane so I can plot on my CNC a pattern, what is the best way to do this? I know how to use rotate, but I’m thinking something like this in the screenshot.

This is a boat sunpad cushion and the raised “dots” are snap positions where the head rest is hinged on the cushion. I need to 2D this so when I pattern it, the snap positions are accurate.

I figure if I make a rect outline, I can rotation in relationship to that edge. Hope this makes sense (=

image

Cushions.3dm (57.1 KB)

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What is the function of IgnoreA and IgnoreB in Collider Kangaroo?

Split Surface Wrong Order

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@Horst_Sondermann1 wrote:

Hello,

with SplitSurface I get a strange order of resulting surfaces. To create the surface I used Pufferfish OffsetCurve (because in my real project I need 2side-Offset of a curve with closed ends) and GH’s own Boundary Surface component.
When reproducing Split with a “normal” Rhino Surface (in GH) it works allright.

Any hints to the right direction are highly appreciated. If there’s a Python solution, that’s fine with me.

Best, Horst

SurfaceSplitOrderProblem_HS_0320.gh (12.3 KB)

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Brep Transform vs Mesh Transform performance

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@vaibhav.shah wrote:

Hi,

I am developing a 6 axis robot simulation plugin for Rhino using Rhinocommon (C#). I have the basic kinematic model already programmed and functioning. For the robot joint geometries, I have the option to either define them as a Mesh or a Brep or a Block Instance (InstanceDefinition). Currently, I have them defined as Meshes.

However, I am facing performance issues during forward kinematics and animating the simulation most likely due to high polycount of the meshes. For Forward Kinematics, I calculate and multiply the appropriate rotation (transformation) matrices for each joints and then apply Mesh.Transform() to my individual joint meshes. I used ReduceMesh command to lower polygon count to a point where the performance is smooth. But I lose geometry definition due to low polycount and the robot ends up looking really terrible. I am considering using Brep (PolySurface) to define the robot joint geometries. However, I would like to know whether doing so would add to any significant performance boosts during my Transformation operations.

To summarize, I would like to know which one has a faster performance: Brep.Transfrom() or Mesh.Transform()?

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Count leading zero


How to create raised perforated triangular panels on a planar surface in grasshopper?

Why are blocks allowed to be scaled?

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@eobet wrote:

I’m curious, because correct me if I’m wrong, but this doesn’t exist elsewhere in the CAD world.

If you scale something up in Solidworks, Catia or NX, you have to do it on the body level (ie, in Rhino terms, only inside the BlockEdit).

Similarly, neither STEP or IGES are aware of any scaling (example: create 4 block instances, and scale 1 of them uniformly, and 1 non-uniformly, export and re-import… and you’ll see that you end up with 3 block definitions instead of 1).

Where does this come from?

Why is this allowed (especially non-uniform scaling)? Is there any real-world scenario where this is useful?

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Data from an online questionnaire

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@davinogiulio wrote:

Hello! For a research project, I will have to get some parameters from the answers of a web questionnaire. I’d like some hints on how to begin. Thank you!

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Need help to create this surface pattern

How to fuse surfaces

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@cavasct wrote:

Hi! I have a doubt trying to fuse two surfaces. After join every control point of the edges of both surfaces I try to fuse them but I get an error message quoting: “Edges are too distant for being fused”. I guess that is because one of the surfaces is a cut surface from another, but i don`t know how to solve it.
Thanks !!

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